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Jun 08 2013

SINtendo returns and gets on the go!

SINtendo Gaming on the Go by Kris P. Kreme

SINtendo Gaming on the Go by Kris P. Kreme

The legend returns. You’ve read about SINtendo Whee YOO;  read about the SINtendo Whee! and now you can take SINtendo on the Go!  Casey was set to spend the weekend gaming but when his older brother Heath insists on having the house to himself with his girlfriend Veronica, plans change. Wandering angrily along a sidewalk, Casey finds a SINtendo handheld gaming device in the trash and so begins a day like no other.

Find it on Smashwords now!

Now on Amazon!

Having just graduated high school, Casey is hoping his life of torment is over. Of course with an older brother like Heath, torment is never entirely over. High school never saw Casey achieving the fame and popularity his brutish brother managed, and certain;y never gaining the desire of the opposite sex or luck with them that Heath did. Heath might be said to be the luckiest guy in the family, definitely the one in the house with the most game. That’s all before one fateful weekend where Casey discovers where to get some game himself.

All settled in with his parents away and only Heath around to bug him, Casey is ready to spend the weekend gaming on the living room sofa. Before the new game is even warmed up, Heath is kicking his little brother out of the house, insulting him with his usual lack of effort. It seems that since Heath is in charge while the parents are away, he’s decided that it’s finally time to get some action from Veronica, possibly one of the hottest girls in town, easily the hottest cheerleader where he attends college.

A dweeb like his gaming-obsessed brother only will get in the way and after Veronica arrives and add serious insult to injury, Casey is left with nothing to do and locked out of a home to do it in. It seems the weekend has nothing going for it, in Casey’s eyes, and he grows angrier and angrier about being called a little kid by his brother and Veronica. Everything changes as he goes on a walk through the small town where they live and discovers a treasure in the trash of a wealthy home.

Tossed out like it was broken, Casey finds a small handheld gaming device and as he reads the name of the manufacturer on the back, his eyes widen. Every red-blooded hormone-crazed kid has heard the urban legend of SINtendo, the company that makes fantasies come true through gaming, the one company that supposedly makes sure gamers can control what they always dreamed of controlling. Now Casey holds proof that maybe the legend is true.

Impossible sounding and with such innocent looking design, this small handheld only features one game, but that game will prove once and for all that Casey is no kid, and he’s about to take out all his frustrations by winning three levels of play that will have women of all ages discovering just what it’s like to be played with.

Best of Breed 2: Pregnant Pauses is the name, and the premise is surprisingly simple. Control a random pawn, chosen within range of the device and ensure that they breed the best they can, eliminating any potential conflicts such as morality or inhibitions. Only when knocked up is there a pause between rounds and Casey is more than ready to prove what a gamer can do when that gamer has been pissed off.

From a very cute jogger to some virginal church girls, to the mother of his high school bully, Casey takes a trip through town and a gaming adventure like never before. Like every game, it must eventually end and when it does, Casey will find that there are rewards and consequences for every action taken. The reward he most definitely can live with, teaching his brother and Veronica a lesson like never before, but the consequences… well there’s a reason SINtendo is only whispered about.

Kris P. Kreme presents an all new original SINtendo tale, requested by a reader and Kustom Kreated in one of the longest SINtendo stories to date.
Find it on Smashwords now!

Now on Amazon!