SINtendo can teach… anything.

SINtendo Learning Undergraduate Techniques: Modern Orgasmic Farming by Kris P. Krene

SINtendo Learning Undergraduate Techniques: Modern Orgasmic Farming by Kris P. Kreme

On campus less than a month, Angela and Celia are very diverse roommates. Where blonde Celia is a party girl with no inhibitions, Angela is a sweet brunette farm girl away from home for the first time.

Determined to figure out her college ambitions, Angela spends a night alone looking online for study techniques. What she discovers will change everything.

SINtendo Learning Undergraduate Techniques seems fancy, a VR phone application that once downloaded promises a five minute instant educational experience.

However when Angela tries a course called Modern Organic Farming, the end results might just leave her enjoying a stud farm of her very own in ways she never imagined.

 

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Angela has always been shy, especially since leaving her family farm to head to college on her own. It’s barely been a month and she struggles daily with many things, but the most important thing in her mind is figuring out just what she wants to study.

The entire point of college is to earn a degree, to focus ones interests into a career and that is where Angela finds herself one evening as her roommate is getting set to head out to a party.

Celia is the typical party girl blonde, and about as much a polar opposite of Angela as one can get. Where Angela prefers quiet time alone with her thoughts, with her studies, Celia prefers loud wild parties, and does just about anything a guy could want, particular two campus studs, Bud and Derrick.

So it’s not a huge surprise that Celia wants Angela to finally stop with the shyness, admit she has a nice body, and get out there and flaunt that body to the world.

Having none of that, Angela is perfectly content in her favorite denim dress from back on the farm, a comfort clothing she wears when faced with troubles in life, even if the clothing is a bit snug after a few years of owning it.

Whatever the case, she’s not going out, no one will see her, and with Celia gone for the evening, it’s the perfect opportunity to search on the computer for study techniques, methods of narrowing down her interests and maybe even picking a major, figuring out the whole point to being away at college.

When Angela comes across information about an all new virtual reality learning program called the SINtendo Learning Undergraduate Techniques, she’s definitely fascinated. It promises to educate in merely five minutes through the miracles of VR applications. All she has to do is download a topic or subject from the many many options available to her cell phone, then have access to a VR headset case to put that cell phone into. After that, it’s simply a five minute educational experience like no other.

Angela is intrigued, and considering her roommate Celia has just such a VR headset case sitting there on the study desk they share, it seems like it might be worth exploring. After all if she can’t make up her mind about what to study, where her interests truly lie, then a five minute instant learning course seems a good way to test out options. At the worst it’s only a wasted five minutes, and what harm could that do?

Choosing something that reminds her of home, Modern Organic Farming, Angela assumes she might even learn some stuff she can share with the family, maybe to help her mother and father with their own struggling farm. Either way it’s something she is looking forward to… until slipping that headset over her eyes and beginning the five minute experience.

Bombarded by sights and sounds, a voice narrates her brief journey through the history of farming, covering both good and bad practices, but why does she find herself numbed near instantly, incapable of reaching up and removing the headset, of stopping this virtual learning program?

Struggling with the rapid input of sensations, of dialogue and imagery, the most disturbing thing to Angela is what she feels and can’t see… something that begins when the narrator starts describing how farms in the past altered and enhanced their livestock through hormonal injections and chemicals, a very bad practice, but a practice it seems is somehow happening to Angela as she hears about it.

She can feel herself swelling up, her breasts expanding, her already tight denim dress getting ready to explode, and what is worst of all, she can hardly move at all, much less rip the headset away and free herself of living this horrible educating moment.

Education is no game, but something about all of this feels like a cruel game being played with her, hearing about farming practices such as artificial enhancements which turned cows into dumb animals, which made bulls have enhanced sperm production to serve only as mindless studs, and all of which seems to be having very warped effects on her young innocent body outside the confines of the VR headset.

But just what will happen when Angela actually manages to struggle, to slap at the headset, trying to get it off? Will she actually escape a full five minute re-education treatment or will she merely alter her own body in ways never intended by glitching the lessons she was already learning?

The only thing certain is that in simply five minutes everything about Angela’s life will change, and not in the way you might assume as she finds that the only thing worse than getting a SINtendo education is interrupting that education before it is finished.

How will Angela ultimately end up? What will her party girl roommate think when she returns? And what about the two campus studs, Celia brings back for some extra-curricular fun?

SINtendo expands their technological offerings with a truly educational experience, one where learning is only surpassed by living.

 

Find it on Smashwords now!

Soon On Amazon!